Gaijin Gunpla

After the pesky feet the legs were a breeze. Now let’s see what the rest of the RG Z’Gok is like.

The next stage is the torso and that uses this piece of RG Frame.

The manual has you confirm front and back while getting it a little loose.

Notice the upper portion of the frame can tilt side to side.

Now let’s add the parts for the shoulders. Does the Z’Gok have shoulders? Let’s add the parts that will act as shoulders.

And while we’re at it let’s add the cockpit.

Put that in place and then prepare the armour.

It goes on from below.

This is the hatch.

You now have to put the hatch onto the front armour part from behind. Get out your tweezers cuz you’ll need them.

Put on the back armour piece.

Make sure the gate marks are cleaned up well otherwise you won’t be able to push this piece all the way into place.

Now add a frame part. The Z’Gok’s uses frame parts sparingly.

Here the manual indicates you are supposed to put the side frame parts on first.

But those side parts are meant to have a sticker on them.

The manual doesn’t instruct you to do that at this stage but if I wait and assemble the entire kit it will be tough to reach the side of the armour with the arm in place. I’ll put that sticker on now.

Next up the vents.

Following those you’re meant to put on a frame part at the top, a large armour piece, and some thinner parts for the front.

Push that frame part in securely.

Now for the smaller, circular parts.

These are easy to line up thanks to the edges Bandai has moulded in.

Assemble the eye. It’s really easy.

Drop that on and then add the clear visor part.

All that’s left for the torso is the top part of the head. A head is part of a torso? On the Z’Gok it is.

I’m having to rethink anatomy with this build.

Be sure to remove the undergates.

And be sure to do it carefully and not to stab yourself in the finger with your design knife leaving your significant other to run off in search of a bandaid while you apply pressure with a tissue. Just saying.

And there he is.

The skirt frame actually looks kind of familiar.

And attaches to the torso in the same way as that of the RG Exia.

Add this little piece to the bottom.

Like most other Real Grades the front skirts are designed as two parts sandwiching around a tiny tab on the skirt frame.

Usually this is a big huge pain in the ass but on the Z’Gok it’s a regular-sized pain in the ass.

Parts then go on either side.

They kind of wrap around to the front.

Speaking of the front, slap on the two armour parts.

Two make up the backside as well.

Now you’ve got two of these nifty gadgets to assemble.


Enclose the frame part in a couple larger rounded parts.

Cover up the propeller on the bottom.

Plug those onto the back of the Z’Gok.

Here is the place where they plug in.

And here is the connection.

The engines are designed to swivel but only a limited amount.

Now he looks like this.

Actually, I think that looks pretty badass.

Now back to the B runner.

Just like the leg, look what the arm frame can do.

I mentioned in the first post that you can freely cut off armour parts for the upper legs but that isn’t necessarily true for the arms.

I’ll explain what I mean. This applies not only to the Z’Gok but any kit that has the runners laid out in this way. For example, look at part number 28.

There are two of them. One for each arm. But they are not identical. I’m going to call them #28-A and #28-B. If you were to cut both of them off the runner and lay them side by side you would see that #28-A has one gate mark on the left side whereas #28-B has the one gate mark on the right side, and the reverse is true, Part#28-A has two gate marks on right side while #28-B has two gate marks on the left. What I do in this situation where both arms are the same design is to choose the piece that allows me to have only one gate mark facing outside (or in the case of the Z’Gok, forwards). If you’re just doing an Out-Of-The-Box build then this will help your kit to look a little better. Basically you’re trying to hide the areas of the kit that have the most gate marks.

(Note #1: Often times parts on the runner will be given different numbers so you won’t have two part #28s. You’ll have a part 28 and a 29. In that case I look carefully at what part the manual instructs me to use and then make a decision. I will often use the same part with a different number than what is indicated in the manual.)

(Note #2: If you like looking at your kit from behind though then you’ll have to follow the instructions in reverse.)

(Note #3: Even though the manual doesn’t suggest it, the Z’Gok’s arms are identical and therefore interchangeable. If you think about having the two-gate-marked part edges all on one side you can then determine which arm goes on which side of the Z’Gok.)

(Note #4: I probably made this more confusing than it had to be.)

Apply the first couple of rows of armour.

And then put on a big red part.

You can see the openings where the lighter coloured armour parts go.

Two larger red parts go on the bottom of the arm.

These line up almost perfectly with the red piece you put on just before.

You get to see how the parts move when the arm bends.

Two more red parts then finish up the arm.

And then we get to the one-of-a-kind Z’Gok hands. Grab this part from the RG frame runner.

Bend the fingers at the joints.

Then insert the frame into the armour part.

Push it in all the way.

Slide on those finger blades, or do I say claws?

And add the armour for the shoulder joint. It’s the last step.

Z’Gok arms!

Looking at the marking guide on the back of the manual I noticed this.

Silver stickers go on those blades. I should have done this before putting the blades on the hand. The manual didn’t indicate that at the time however.

You get eight stickers which is enough for the eight claws Bandai provides.

Eight claws? That’s right. You can make a four-clawed version of the hands if you like.

You don’t get an four-clawed RG frame, though. You’ve got to assemble this one yourself.

I think I might like the three-clawed version better.

After all was said and done I think the RG Z’Gok is the quickest Real Grade kit to build. With photography I had it done in less than two hours. That time will go up, however, once I start adding the many markings.

So why a Z’Gok?

Why give us a Real Grade version of this Mobile Suit when there are so many other main MS suits that haven’t yet receive the RG treatment? I think the answer is simple. Bandai did it because they wanted to see if they could. Similar to how they came out with a whole new Real Grade frame design for the RG Zeta, Gundam Bandai challenged themselves to come up with a whole new frame and what better suit to try it out on. The frame on the Z’Gok exists all on its own, though I imagine variations of it can be used for other MS that may become Real Grades. I’ll talk more about this special frame and the Z’Gok overall in the review.

Categories: Builds, Char's Z'Gok, RG

5 Responses so far.

  1. Frankon says:

    o why a Z’Gok?

    Lets just say. Its cheaper to experiment with new frame design in RG scale than in the MG scale. If i read correctly the old MG Z’Gock inner frame was using TPE (basically a rubbery plastic almost impossible to paint over) parts to make the ball joints in the arms and legs more secure. By the looks this inner frame is way more advanced and should be easily replicated for a 1/100 scale kits (ver 3.0 style) resulting in a greater range of articulation.
    Ps. Syd any chance for a comparison with a MG Z’Gock in the review?

    • Nick says:

      The TPE used on the MG Z’Gok (as well as the other amphibious Zeon suits) was used superficially at the points where one body section connects to another. eg torso/waist, arm/torso, leg/foot.
      The TPE was used to recreate the effect of the rubber seal that would be used to water tight machinery.
      Not trying to nitpick, I was just wanting to add a bit of history to one of my favorite MGs.

  2. Brian says:

    I think part of the reason is so that Zeon fans and fans of odd or awkward MSes aren’t left in the dust. People (like me) that have been wanting more Zeon and antagonist suits in the line has had their dream come true with this kit. It means there’s the possibility for anything, even an RG Gyan for all we know. I’m going to keep up with the RG line because for every lukewarm reception I have to yet another red white and blue lead, there’s the possibility of a more interesting thing around the corner.

    • Imateria says:

      Well said. It should also be remembered that it’s an early UC suit and one used by Char in the anime, which pretty much makes it a safe bet even with an all new RG frame design.

      • NL says:

        looking at Bandai recent planning on gundam: the origin, it is not that unpredictable to see some gundam from earlier series appears as RG kit. remember when the Seed destiny received a remaster treatment on the animation, a whole bunch of RG gundam seed kit were launched.

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