Gaijin Gunpla

With the Real Grade line Bandai sometimes takes it upon themselves to throw us for a loop and release something no one was expecting. That was the case with the Gold Frame Amatsu Mina when it released in March of 2017 and the Char’s Z’Gok in 2014 to name two examples.

Now it’s the RG Tallgeese EW, a kit I would have not expected to see especially when there is a lot of other MS that could use the RG treatment. (Nu Gundam! Nu Gundam!)

So, coming out of nowhere, what can Tallgeese fans expect from the new Real Grade version?

Overall Look: 8/10

I guess the simplest way to state how I feel about the Tallgeese’s looks is to quote from my MG review back in 2013.

I don’t think the Tallgeese I EW looks all that outstanding. Those giant thighs seem out of proportion to me and really make the lower legs and feet seem so small. Perhaps because it is so far from what I’ve used to seeing with other suits I just haven’t become accustomed to what I’m seeing when I look at the Tallgeese. Despite how odd it looks from the front I really dig the back of it.

Tallgeese hasn’t skipped any leg days, that’s for sure.

What I wrote then still applies though I find the Real Grade version of the Tallgeese better looking than it’s 1/100 scale brother. Proportions seem better and, from what I can tell, there are more details on this RG.

For example, there are more panel lines on the backpack than you would see on the MG.

Not a lot more, but more.

Areas I do like include the lower legs when viewed from the side, showing the frame in the gap.

And, maybe as a result of living in Australia for a year now, the Mohawk is starting to grow on me.

Not literally.

Colors: 9/10

It may not look much different than the previous Tallgeese kits when it comes to colour but there are some notable differences. Most noticeable, between the MG and RG, is the RG has yellow on the fins on the wings found on the backpack.

The two tones of white make things pop a bit more and the glossy white areas take that even further. An all white kit may have its detractors but it works well for the Tallgeese design.

Weapons: 9/10

Who cannot like the Dober Gun? No one!

The Dober Gun features a barrel that can slide forward and back into different positions.

Moveable handles.

The main handle can swing away from the body of the gun which is very useful when it comes to posing.

You can also pull off the ammo canister, if you had a reason to do that.

The Dober Gun attaches to the Tallgeese’s shoulder using a very articulated swing arm.

Just open up the flap on the underside of the end of the shoulder and plug it in.

Dober Gun is a little heavy.

Stand up straight, Tallgeese!

The shield houses the Beam Saber handles on the underside.

Those can swing out as well.

And the shield uses an attaching arm much like that for the Dober Gun.

The simple circle works so well in almost any design situation.

I’ll point out that Bandai has thrown in a set of clear transparent Beam Saber blades to go along with the red ones.

Articulation: 7/10

It’s going to be really tough to move those shoulders around but there may be a decent amount of movement in the legs if the MS design didn’t hinder it. The side armour attaches to the outside of the thigh via a small plastic piece that, unsurprisingly, limits movement when you starting posing the legs. I unattached it to test things out.

Note that you’ll only be able to spread/bend the legs so far before the upper leg armour starts to come off.

And that interesting new RG frame foot? Well, the ankle doesn’t move much once all the armour is on.

I still managed a decent pose or two.

Much of that was thanks to the attaching arm on the Dober Gun.

You’ll find most of the articulation in the backpack wings which can swing up and, more importantly, stay there.

I kind of like this look.

The swing to the side as well.

We’ll discuss what else they do in the next section:

Build Design: 9/10

Carrying on from the last section let’s talk about what the Backpack can do.

They open up!

This is well above the MG.

Open the sides of the backpack (as seen in above image).

There’s a little frame tab that you push downwards opening up the bottom of the wing and revealing a thruster.

Swing up the now yellow-lined wing.

Then slide it at its base down towards the end of the unit. This will move another thruster into a visible position.

Then you’ll tilt the thruster slightly so it sets into position.

At this point you’re supposed to close the sides slightly.

Repeat for the opposite side and enjoy.


I really like them.

Other gimmicks include a vernier that juts out when the front armour is tilted up.

And the waist skirts open slightly.

The rear skirt swings almost 180 degrees.

They are small gimmicks but they are there and they add up when you start playing with it.

Fun Factor: 7/10

I’m going to be honest here and say that the RG Tallgeese EW didn’t feel as much like an RG as I expected it would. That probably comes from having only half an RG frame runner.

It seemed when Bandai launched the Real Grade line part of what they were promoting was the inner frame. The first kit in the series, the grand-daddy, featured a frame with so many moving parts that you ran the risk of breaking something in there if you handled it correctly. Over the course of the next few releases they seemed to nail down the frame issues and we saw some amazing kits. Things changed with the RG Zeta, but that goes without saying being a transforming kit, but with the release of the RG 00 Qan[T] where the RG frame concept was abandoned and the frame was assembled much the same way an HG or MG frame is. The Tallgeese takes that even further. So much so you don’t even need a standard RG frame.

Sometimes I felt I wasn’t building a Real Grade.

But on the other hand…

Normally, I don’t write too much about the markings on the RG kits. Usually I haven’t yet stuck markings on when I write the review. I had some time with the Tallgeese and applied the stickers shortly after assembly was finished. It felt like Bandai was trying to make this feel like an RG by having you apply foil stickers but many areas in this kit were quite difficult to access to apply the stickers and are not significantly visible once applied.

It felt like foils for the sake of foils. I can’t say I enjoyed putting them on, nor the effect once they were in place, but it does keep with the Real Grade modus operandi.

Extras: 8/10

Pilot figure, action base adaptor, and extra hands are all included.

Oddly enough, I miss the extra set of hands you get with most other RGs and their RG frame hands. They would have been on the other half of the runner.

And the inclusion of the extra blades is nice.

And the aforementioned stickers.

You get a full sheet but you don’t use them all on this MS so you’ll find yourself with quite a few extra. That is a good thing for your other 1/144 kits.

It’s the newest addition to the Real Grade line and at times doesn’t feel like it belongs but once it’s done and you see the result and play with it you’ll realise it’s a worthy addition to the grade. Maybe I put it like that because I’m not as much a Tallgeese fan as many out there and if Bandai had released an MS I like much more I wouldn’t feel the same even if it was engineered much like the Tallgeese.

Real Grade kits have a high standard and because of that a new release may not always top those that preceded it and that’s not a disappointing thing. I guess that’s a good way to say the RG Tallgeese EW isn’t my favourite RG but it’s still of RG quality.

3 Responses so far.

  1. Wirawan says:

    Still, it scored way better than it’s MG brother ?

  2. aaqib says:

    i really like it .
    I hope we get a tallgeese 2.0 because of this rg .

    The thrusters are incredible cant wait to get him on a stand

  3. CruelAngel says:

    Just want to note that the RSS feed still does not update since January.

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